Design Principles & Wireframing

15,000.00

Category:

Description

Course Description: This 10-day course is designed to introduce participants to the core principles of design and the essential practice of wireframing. By focusing on design fundamentals and providing hands-on experience with wireframing techniques, participants will learn to create user-friendly, aesthetically pleasing designs and effective wireframes for web and mobile applications. The course includes practical exercises, design best practices, and real-world applications that will help you master the art of designing intuitive interfaces and prototypes.

Syllabus:

Day 1: Introduction to Design Principles

  • Overview of the course and its
  • Introduction to basic design concepts (balance, contrast, alignment, hierarchy, and repetition).
  • Understanding the importance of design in user experience (UX) and user interface (UI).
  • Examples of good and bad design in real-world

Day 2: Elements of Design

  • The role of color theory and typography in
  • Working with grids and layouts to create structured
  • Design principles: Gestalt principles and visual
  • Practical exercises: Applying design elements to mock

Day 3: User-Centered Design

  • Introduction to User-Centered Design (UCD)
  • Understanding user personas, user journeys, and task
  • Methods for gathering user
  • Exercises: Creating user personas and mapping user

Day 4: Introduction to Wireframing

  • What is wireframing and its importance in the design
  • Types of wireframes: low-fidelity high-fidelity wireframes.
  • Wireframing tools and software (e.g., Figma, Sketch, Adobe XD).
  • Practical exercise: Create a basic wireframe using a wireframing

Day 5: Layout and Structure of Wireframes

  • Defining the layout for different types of web and mobile
  • Structuring wireframes with focus on user
  • Best practices for layout
  • Practical exercises: Create wireframes for a simple mobile app

Day 6: Interactive Wireframing and Prototyping

  • How to create clickable and interactive
  • Introduction to prototyping and its role in
  • Tools for creating interactive
  • Practical exercises: Creating interactive wireframes and testing basic user

Day 7: Advanced Wireframing Techniques

  • Techniques for designing complex
  • Handling multi-screen wireframes and advanced user
  • Tips for refining wireframes for real-world
  • Practical exercises: Designing wireframes for a multi-screen

Day 8: Usability and Accessibility in Design

  • Key concepts of usability in
  • Designing for accessibility (WCAG guidelines, color contrast, text readability).
  • How to test wireframes for
  • Practical exercises: Evaluating and improving the usability of your

Day 9: Collaboration and Feedback

  • How to collaborate with clients and team members during the design
  • Gathering and incorporating feedback into
  • Best practices for presenting wireframes to
  • Practical exercises: Presenting your wireframe to the class for

Day 10: Final Project and Wrap-Up

  • Final project: Design and wireframe a web or mobile application based on a provided
  • Review of the course concepts and
  • Peer review and constructive feedback
  • Final thoughts on continuing the learning process beyond the